i came across this paper* while researching for my project and prepping for the last lecture of the year before presentations, and it really highlights some of the ideas i’ve spoken about previously as well as given articulate phrasing to some really interesting connections in the relationship between craft, design and digital technology. craft and design have had a schism since the industrial revolution, when, for all intents and purposes, design was born. greg calls design ‘creation for reproduction’ – making with the direct intention of replicating, and thus requiring systems and standards to ensure exactness throughout that reproductive process. and most digital technology reflects this, presenting us with clean and simple efficiencies of form but very little humanity. i think that craft, however, embodies a bit more of our humanity as the unique experience of making by hand can’t be replicated and our tools and processes do not become extensions of ourselves, but rather interfaces in an empathetic relationship with the materials, the ideas, the user and ourselves. and beauty.
jayne wallace and mike press (the latter of whom is speaking this week in halifax at nscad university’s neocraft conference- i SO WISH i was there) express their thoughts on the role of beauty in craft, it’s approximation in design and it’s role in creating better digital technologies.
1st part of the excerpts below (2nd to follow shortly)
Beauty, we argue, plays a vital role in humanising technology and ensuring its cultural relevance… Industrial design can
employ the illusion of beauty to temper the beast of technology by providing a veneer of desire, seduction and usability. But let us not confuse eternal beauty with the passionate but fast fading blooms of desire. We enjoy the delights of the G4 Powerbook as much as the next fashion-conscious academic, but only as a well designed one night stand at the orgiastic party of our consumer culture.
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