this group show opens next saturday, stop by if you’re around!
Tag Archives: creativity
casecamp6 took place last tuesday at the century room, and was a really incredible night full of awesome cases, announcements and people. eli has really raised level of conversation and built a fantastic community around casecamp, which has now partnered with achilles media (the producers of nextMedia). congrats to all – and looking forward to the future. tom has some great notes on the evening as well!
media lab toronto also presented their inaugural project – TXTris, an interactive SMS projection where text messages sink down from the sky onto a hilarious toronto skyline made of tim horton’s boxes. congrats to patrick, gabe, michael and dory, and i can’t wait to see where this will go!!
i came across this paper* while researching for my project and prepping for the last lecture of the year before presentations, and it really highlights some of the ideas i’ve spoken about previously as well as given articulate phrasing to some really interesting connections in the relationship between craft, design and digital technology. craft and design have had a schism since the industrial revolution, when, for all intents and purposes, design was born. greg calls design ‘creation for reproduction’ – making with the direct intention of replicating, and thus requiring systems and standards to ensure exactness throughout that reproductive process. and most digital technology reflects this, presenting us with clean and simple efficiencies of form but very little humanity. i think that craft, however, embodies a bit more of our humanity as the unique experience of making by hand can’t be replicated and our tools and processes do not become extensions of ourselves, but rather interfaces in an empathetic relationship with the materials, the ideas, the user and ourselves. and beauty.
jayne wallace and mike press (the latter of whom is speaking this week in halifax at nscad university’s neocraft conference- i SO WISH i was there) express their thoughts on the role of beauty in craft, it’s approximation in design and it’s role in creating better digital technologies.
1st part of the excerpts below (2nd to follow shortly)
Beauty, we argue, plays a vital role in humanising technology and ensuring its cultural relevance… Industrial design can
employ the illusion of beauty to temper the beast of technology by providing a veneer of desire, seduction and usability. But let us not confuse eternal beauty with the passionate but fast fading blooms of desire. We enjoy the delights of the G4 Powerbook as much as the next fashion-conscious academic, but only as a well designed one night stand at the orgiastic party of our consumer culture.
moar Continue reading
This gestural interface prototype, completed for one of my digital media masters courses, emphasizes an intuitive and performance-friendly interaction model. I’m exploiting the physicality of Nintendo’s Wii controller by aiming to drawing out visceral, subtle, and “quasi-analogue” possibilities.
Thanks and shout out to Professor Joshua Goldberg, Brian MacMillan and other classmates at Integrated Digital Media Institute, Polytechnic University, Brooklyn; Masayuki Akamatsu for the aka.wiiremote Nintendo Wii Remote Handler and Les & Zoax for the Granularized Max/MSP patch.
the hack is great, and the added bonus of tweakily conducting douglas adams, among other, is pretty sweet! yay greg!!