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keynotes from SXSWi – tectonic shifts

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Now that the dust has settled from the intensity of Austin (complete with nuclear tacos, tornado watches and flash flooding in addition to Will Wright’s keynote and Bruce Sterling’s rant), my inner magpie has sifted through SXSWi’s glitter and taken away a few shiny threads of what are hopefully insightful and inspiring. (as a side note, SXSWi is publishing podcasts of the panels: find them here)

Many of the panels I attended and the majority of the conversations that I had with people indicated a shift towards trying to understand what is being articulated, changed or revealed in us through our relationship with technology. The consensus is that our focus on technology is richer and more reflective when we think about who we are as people and what we want, with critical engagement and inquiry directed towards socio-technical means and motivations.

Empathy – the ability to understand someone else’s condition (emotional, economical, social, mental, etc) – is emerging as the critical factor in not only designing but also living through and with new technologies and technological platforms. Our ability to imagine what people think, feel, want and imagine themselves as is heightened when we redefine what we hope to get out of our relationships and how we may want to use it.

Any goal we define has a set of constraints and metrics applied to it, and data passes through relevance and application filters. Sometimes we permit the information to change the filters, sometimes we do not. What I perceived at SXSWi was a strong motivation to accept and look for the nature of that change in developing ideas. To change the nature of the system which will support and disseminate them, and to imagine new systems.

Along with this comes (among many other things) learning how to listen to what else people are saying and doing when they interact, speak, gesture, etc – through their physiological, emotional and tacit responses to a particular thing. Implicit within this as well is a deeper understanding of context – why does someone feel or want this way, and how much does the design of the thing reflect this want and help them achieve it? A contextual caveat though is understanding that my bias is to look for these kinds of connections and keys, and that there were also discussions that reflected far different ideas and approaches, some of which were, or were not as the case may be, as rich in potential.

Social computing, and its reflection throughout our face-to-face interactions and mobilizations, is increasingly revealing how we are using new tools and lenses through which to granulate and disperse our behaviours. The benefits of social computing are enormous, and as the drawbacks begin to emerge so too does a desire to understand to what affect our social practices, exchanges, and systems will be transformed. In addition to our cognition, physiology, economics, industries, cultures, etc, etc. Insightful and deep approaches to design are being rethought to reflect more of our behavioural, cognitive and physiological responses – as discussed by Kathy Sierra, Alex Steffen, Bruce Sterling, Henry Jenkins, Phil Torrone, Will Wright, etc, etc.

way more after the jump

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Why we should ignore users

sxsw, sunday panel

what i took from this panel was not that we should ignore what people are doing with technologies and experiences, but that we need to retool and redefine our expectations around what we’re looking for. we need to listen differently.

Robert Hoekman Jr Interaction Designer | Consultant, http://www.rhjr.net
Sarah Bloomer Principal, Sarah Bloomer & Co
Mark Schraad Sr User Interaction Designer, AOL
Christina Wodtke CEO, Cucina Media

During any interactions we have – with each other, our environment, technology, etc – 60-80% of what we do is subconscious. Things like our visual and cognitive acuity, motivations, experience and perceptions of the task/dilemma.

The primary thing in developing or designing anything is to have a broad repertoire fueling your inquiry – ethnographic or anthropological methods, looking at behaviour and cognition, social interactions, etc.
Observation, listening and communication are key – most people have a hard time identifying and articulating what they want – in most use cases it’s the unexpected experience, the mysterious thing that takes us all by surprise. And those are the things that tend to be communicated tacitly – through expectations, emotions, indirect knowledge. We are all one part of a bigger puzzle that includes external contexts, technologies, experiences, etc. Our activities are people centred.

Common methods to use in designing experiences, products and services, in understanding user’s needs are scenarios, personas, etc – but do these actually work. how much of your own experiences and expectations are you bringing to the table? How well can you choreograph the cues of a great and fulfilling user experience?

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kathy sierra keynote – the nuggets of *joy*

sxsw, saturday’s keynote by kathy sierra – check the podcast here

these are some of the highlights from her keynote on humanity in design – what resonated with me…

Question for the audience: There’s a drowning man – would you save him or photograph him and think how you would tag him in Flickr?

As designers and creators, we’re responsible for the products and services that we make. With sxsw, we don’t actually need to be here, there are livebloggers, podcasts, vlogs, flickr,twitter and everything else… yet here we are. Why? Because we are human, and we need to connect. So if we want to make better applications and technologies we better compensate and prioritize our humanity in our interactions.

Face-to-face interactions matter -whenever you reverse engineer passion, you find that ppl need to get together in person to fuel that passion, to allow it to grow.

The user expressing emotions towards computers negates the intent of the interaction. The software doesn’t respond to gesture, to tone or nuance – the things that we continually use in our interactions with each other. Yet our ability to be understood when making a confused or upset gesture is crucial in the clarity of our interactions.

We have designed all of our applications to have Asperger’s Syndrome – they don’t respond to social interactions, and there is no way for it to know or intuit that someone is confused or frustrated. And nobody’s passionate when they suck. People need to pass the Suck Threshold – the point at which they no longer suck and feel abit better about how there’s using a technology, they understand it and can do some things with it. Then they need to pass the Passion Threshold -where you begin to get really good and you start to develop a passion for what you are doing. The point at which the interaction has nothing to do with the tools and everything to do with supporting the passion. We are not passionate about the tools we use, we are passionate about what they enable us to do.

But our technologies do not support the learning process – we study gesture and voice recognition, but have no way at this point to integrate that into our apps. And FAQs and Help don’t work if you’re frustrated or confused or lost. They don’t think like a human. So… what do we do?

How about a WTF? button.

If you someone you know is confused, the first thing you do (if you care) is ask “what’s wrong?” You build a context around the problem. To mediate and resolve the emotional reaction, a set of understandable and empathetic questions are necessary -an interactive dialogue.

Critically the most important aspect is understanding the impact of our actions and the impact of the things we put out into the world – both positive and negative. We need to generate an empathetic understanding of the implications of our actions in order to act better.

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writing, better…

sxsw -saturday

Moderator: Greg Storey Principal/Creative Dir, Airbag Industries LLC
Greg Storey Principal/Creative Dir, Airbag Industries LLC
Bronwyn Jones Mktg Comms, Apple Computer
Erin Kissane Editor, Happy Cog
Ethan Marcotte Vertua Studios

discussions around how and why we need to examine different styles and cadences of writing – what makes it good or not and how to differentiate and pay attention the media that will represent your writing. premised around why and how podcasts, vlogs, etc may affect and/or raise the bar for good quality writing – but this didn’t really get addressed at all, it was mostly on the differences between print and web).

key points: building the relationships that will support your context. when milton or virgil wrote, they contextualized the expectations of their audience with the the development and emergence of their own voice, rocking it out and finding balance that remains potent and timeless after centuries.

i think that the most successful writers are able to articulate the things that reveal their passion for communication, for storytelling and relationships – turns of phrase and metaphor that stir the spirit not only because of their hopeful inspiration but also because of their attachments to reality.

quote from the panel: if i find a passage that i love i’ll retype it. i don’t know. i guess i like knowing what greatness feels like.

things to remember…
who inspires you and why do they inspire you – find your rock stars – explore their style to hone yours. voice is writer specific, while style is medium specific – writing should be interactive and conversational.
i think that we know this intuitively, and that we can easily speak to each other with informal language and yet when we go to write about something we feel passionately for a tendency emerges to overwork it, to enter a mode of working that’s blocked and locked – more like writing only to the expectations of what we think the context is about rather than what the writing is about.

we develop communication skills that will enable us to be heard more often than not, and in particular situations we feel the need to speak in particular languages to create understanding with human purpose and human context. it is about you and me and the things we want to do while we’re alive. we should be clear about what that is, and know how to tell each other. life is too short to not be amazing.

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sxsw this weekend

sxsw

so sxsw interactive starts this weekend in austin, and the amazing people at the beal are sending me down to community build and meet up with the people from peachpit who published the book. i am pretty excited to be heading to texas – this conference is going to be insane – i can’t believe how many people there will be. everything really is bigger in texas. (*cues crickets*)

and it will be almost 30C.

i’m looking forward to a number of the speakers – will wright (will ya just release spore? please?!), bruce sterling, kathy sierra and dan rather (!) have not-to-miss-talks, and there’s a fully packed program of brain candy to choose from. and then there’s the social events. thanks to will and dave for their tips on where to go!

unfortunately, the particular toronto contingent from LIFT07 will not be in full force, but the potential for another merry band of instigators exists… as well, it’ll be great to meet up with my pal noel (who was in geneva), as he gets ready for his luck of seven adventure (go donate!!!), and a few others from LIFT. *hurrah*

i’ll be blogging and updating as much as i can throughout – which i’ve promised myself will be more often than not. (:P) talk to y’all soon!

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